May 21, 2017
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Tabletop: Analog Game Design

by Drew Davidson and Greg Costikyan, eds

A nicely varied assortment of intelligent essays about the design and distribution of contemporary tabletop games. Greg Costikyan has a superb discussion of the ways that production, marketing and distribution shape games today; for example, it’s very important that game components by light in weight because the publisher, not the retailer, pays the freight. Chris Klug has a memorable not on the dramatics of rolling dice, and Richard Garfield contributes a number of sharply-observed design lesson from poker.