January 16, 2014

Software Ecology

David Barnard points out that the shape of the software economy matters. If the best way to make a living is to annoy your customers, then we’re going to be annoyed. That’s pretty much what’s happened to games lately, with the shift to silly (but free) games that demand in-game purchases.

Barnard’s point – and he is not wrong – is that the App store is designed to be inhospitable to well-crafted software that does important work.