Tuesday, July 16, 2002


James Lileks makes a good point about realism and morality in game universes.

In “Wolfenstein,” every room you enter has Nazis. You never enter a room full of startled film editors piecing together an anti-Jew screed, family men who’ve been incrementally co-opted by three years of occupation. You never find that room.

Like Lileks, I'd be eager to play "A Violin Player in Occupied Paris." (Thanks, Liz Klastrup)