If it's important to study the materiality of electronic art -- a matter of which I'm no longer convinced -- then is it important to study game boxes? Are the boxes as important as the game? Should Game Studies be running a special issue on cover art?
This question has immediate practical importance because, at Eastgate, we've got a lot of old game boxes and too little space. If you're interested in a collection of computer games from the late 1980's through the present, with or without boxes, email me.