Another World: Call me irresponsible
Another World is a bagatelle. It's an interesting project, but it's peripheral. At best, it's a talking point, a probe, an amusing way to remind people that, if I can do this, you can do a hell of a lot better.
That means it needs to be built quickly, cheaply, and with tools that aren't too unpleasant to use.
Another World also needs to confess its limitations. Like puppet theater, it needs to admit the many things it can't do, to beg its audience to overlook the obvious faults and to have a good time.
One of the ironies of Another World is that, though it's prototyped in Flash, it's going to look like it's put together with cardboard and duct tape. There's just no budget for pretty. Most people think this would be fatal off the bat -- that if you don't have great chrome, you don't have a game.
I'm guessing that people won't miss the chrome, if only I can get them as interested in what's going to happen as the Company intelligence agent creeps through the forest, armed with knife and camera, and he nears the clearing where our teenage farmgirl is trying to seduce the gorgeous elf lad whose friends (artists, mostly, and some musicians) are flirting with the Resistance.... (more on AnotherWorld)